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181. Cerberus's RoF - in Ships and Modules [original thread]
Edited by: J Valkor on 20/01/2007 23:01:27 Edited by: J Valkor on 20/01/2007 22:59:28 Past the fourth bonus to ROF there would be no bonus to effectiveness. Even the fourth is only at 10% or so. In any case, assuming 2 tech 2 ROF rigs in...
- by J Valkor - at 2007.01.20 23:01:00
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182. active or passive ? - in Ships and Modules [original thread]
A few things to note A - If you are using a Tech 2 invulnerability field with all of your compensation skills at five, the mod becomes 50% effective of itself with cap. That is sorta nice. B - If you get the Pithum A-Type hardener or one of the of...
- by J Valkor - at 2007.01.20 21:44:00
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183. Seriously, is there ANY reason to use guns over missiles? - in Ships and Modules [original thread]
Originally by: Logan Weavend even the massive passive shielding would have been nothing against that nos. Please explain to me how a passive shield taker (take me for example, I only have 1 active mode) would have been nothing against...
- by J Valkor - at 2007.01.19 05:11:00
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184. Nanoships and why I love Eve. - in Ships and Modules [original thread]
Edited by: J Valkor on 18/01/2007 06:31:28 Wait... you find it acceptable that to kill 1 BS takes a small gang? With 1 or 2 BS as support? Heaven help you when the nanoships realize they can group up.
- by J Valkor - at 2007.01.18 06:34:00
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185. Passive Shield Hardners? - in Ships and Modules [original thread]
If you get one of the top passive shield hardeners and train its respective skill it is better then the Tech 2 active equivalent for no cap and less fitting.
- by J Valkor - at 2007.01.17 00:36:00
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186. Ferox and Drake - dev look appreciated - in Ships and Modules [original thread]
It is more of a problem that the Ferox, like the Moa, is more of a sniper then a DPSer. Just like the difference between an NH and the Vulture.
- by J Valkor - at 2007.01.15 23:39:00
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187. Name My Carrier - in Ships and Modules [original thread]
Delicious Butter
- by J Valkor - at 2007.01.15 03:35:00
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188. drake vs nighthawk - in Ships and Modules [original thread]
Edited by: J Valkor on 11/01/2007 02:31:03 Edited by: J Valkor on 11/01/2007 02:30:07 Edited by: J Valkor on 11/01/2007 02:26:07 Sigh. The Nighthawk is significantly superior to the Drake for a number of reasons. A - Damage. 7 launche...
- by J Valkor - at 2007.01.11 02:29:00
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189. Nighthawk setup (rev) - in Ships and Modules [original thread]
-Highs- 6x Heavy Missile Launcher II's 1x Tractor Beam -Medium- 1x Pithum A-Type Magnetic Scattering Field 1x Invulnerability Field II (Yes, I need to upgrade it to a dread) 3x Large Shield Extender II's -Low- 2x Ballistic Control System II's 2x...
- by J Valkor - at 2007.01.10 21:18:00
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190. Want to do level 3s: Passive tanked drake setup questions. - in Ships and Modules [original thread]
Edited by: J Valkor on 09/01/2007 16:27:40 Your set up looks good. The only thing I would say is that on Rogue Slave Trades (2 of 2) you might want to boost your EM resist. Of course, I never used the drake with anything below BC 5. Train up ...
- by J Valkor - at 2007.01.09 16:30:00
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191. T2 varriants of new Battlecruisers? (Drake / Hurricane / etc ) - in Ships and Modules [original thread]
Originally by: Pattern Clarc i'd rather the sliepnir got the hurricane hull Eos, got the myrmidon hull, and etc and adjusted boni's to fit. Nighthawk with a Drake hull would be sweet.
- by J Valkor - at 2006.12.30 01:58:00
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192. MWD on or off against missile ships? - in Ships and Modules [original thread]
There are two factors for missile damage. Your speed and your signature radius. Once you "beat" the natural abilities of the missile, the damage gets cut significantly. If you don't "beat" the missiles ability, then you do not take extra damage. ...
- by J Valkor - at 2006.12.26 12:56:00
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193. What's up with the Nighthawk ? - in Ships and Modules [original thread]
Originally by: DayVV4lkEr 1 Heavy Launcher to much :) Even then the heavy missiles would do more dmg even with just the 25% kin dmg bonus.
- by J Valkor - at 2006.12.25 23:00:00
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194. What's up with the Nighthawk ? - in Ships and Modules [original thread]
Edited by: J Valkor on 25/12/2006 10:50:52 Edited by: J Valkor on 25/12/2006 10:47:15 Edited by: J Valkor on 25/12/2006 10:44:38 Originally by: DayVV4lkEr If someone wants and has the time too would be nice if u could get a da...
- by J Valkor - at 2006.12.25 10:38:00
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195. Newby Cormorant Mining Setup - in Ships and Modules [original thread]
Edited by: J Valkor on 27/02/2006 06:25:51 The difference between the Commi and other races destroyers CPU is more then a 'minor' gap. 215 vs 170...
- by J Valkor - at 2006.02.27 06:25:00
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196. Tier 3 BS drawing converted to 3D - in Ships and Modules [original thread]
What I wouldn't give to have the guy who designs ships for WH40K do it for EvE. Nothing is cooler then floating mega-cathedreals.
- by J Valkor - at 2006.02.16 04:25:00
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197. Your Ship's Name - in Ships and Modules [original thread]
Merlin : Bang Cruiser Kestrel : Red Midgar Badger : Typhomeus Commorant : Fatal Error Osprey : Moby Fenox : Restoration my next ship will prolly be called Black Heaven. The references nobody gets are the best kind.
- by J Valkor - at 2006.02.14 06:02:00
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198. King of frigates - in Ships and Modules [original thread]
Kessie. Up close with a good setup they rock hard.
- by J Valkor - at 2006.01.05 07:47:00
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199. Caldari Ship for pvp ? - in Ships and Modules [original thread]
Kestrel. They are cheap, easy to fit, and feth any other frigate up. Just be sure to have a decent AB so you can get within range. The one time I had it in PvP the only reason I lost to the minmatar I was fighting is because his friend with a cr...
- by J Valkor - at 2006.01.05 07:38:00
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200. as or cruiser! - in Ships and Modules [original thread]
Caracel's are awesome, good plan.
- by J Valkor - at 2006.01.03 15:31:00
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